Game: Audiosurf
Sep. 3rd, 2008 10:51 amReason for playing it: Somebody mentioned it in a Making Light thread, and it sounded cool, and I wanted to have a go.
How it came into my hands: I went to download the demo, and discovered that it is only available through this weird framework called Steam. I'd heard mixed things about Steam, but I went and read all the small print carefully and decided it was a minor degree of evil that I could live with. I don't like DRM, but DRM for games makes some amount of sense, much more so than for music or texts.
The demo is extremely limited, letting you play only four games. I think an hour's play is reasonable, or a month with limitations on which game features you can access. Having an excessively restricted demo like that makes me reluctant to buy the full version; I was still getting the hang of the controls after four plays and couldn't tell if I was going to like the game or not. But it was on special offer of $5, (normal price $10), and that's impulse purchase money for me, so I just went ahead and bought it.
Verdict: Audiosurf is just the kind of addictive casual game I like.
( detailed review )
Anyway, yes, I confess myself thoroughly addicted! Between this and accidentally rediscovering the Distributed Proofreaders adjunct to Project Gutenberg, I'm having a hard time making progress on my grant application...
How it came into my hands: I went to download the demo, and discovered that it is only available through this weird framework called Steam. I'd heard mixed things about Steam, but I went and read all the small print carefully and decided it was a minor degree of evil that I could live with. I don't like DRM, but DRM for games makes some amount of sense, much more so than for music or texts.
The demo is extremely limited, letting you play only four games. I think an hour's play is reasonable, or a month with limitations on which game features you can access. Having an excessively restricted demo like that makes me reluctant to buy the full version; I was still getting the hang of the controls after four plays and couldn't tell if I was going to like the game or not. But it was on special offer of $5, (normal price $10), and that's impulse purchase money for me, so I just went ahead and bought it.
Verdict: Audiosurf is just the kind of addictive casual game I like.
( detailed review )
Anyway, yes, I confess myself thoroughly addicted! Between this and accidentally rediscovering the Distributed Proofreaders adjunct to Project Gutenberg, I'm having a hard time making progress on my grant application...