liv: bacterial conjugation (attached)
When I got together with OSOs 7 years ago, I didn't really anticipate that it would be a long-term relationship with seventh anniversaries. And I particularly didn't anticipate that there would be a pandemic and having our anniversary in November would be so inconvenient, since most indoor activities are high-risk. Anyway, we managed to scrape together some kind of celebration.

coupley )
liv: alternating calligraphed and modern letters (letters)
[personal profile] jack has cut short our date night because he is finishing prep for roleplaying with OSOs and the children tomorrow. It's something we've been hoping to do for ages and we finally have time for it, so I'm really excited.

Anyway, stuff I've been playing recently: games )
liv: A woman with a long plait drinks a cup of tea (teapot)
I haven't really updated (about my life) for a month, have I? But we've just passed 100 days of official lockdown, 15 1/2 weeks since I've been mostly at home and mostly avoiding people.

June )

Today it is not June any more, but one more excitement to report: I have bought myself a Nintendo Switch as a lockdown treat, with some hope of being able to play with the children. I would appreciate recs for Switch games; I'm particularly excited about fairly quick, possibly silly games that are fun on a multiplayer console. "Serious" games needing tens of hours of play and steep learning curves I will play on PC if at all. I'm not sure if I want Animal crossing or no; I don't like the pocket version that came out for Android, but it seems like the kind of thing I would like, especially if I can hang out with people I like in-game.
liv: alternating calligraphed and modern letters (letters)
So, Gloomhaven. It's the most ridiculously hyped and by some measures the most popular board game from the last several years. I wasn't completely sure I wanted it in my life, but in the end [personal profile] jack and I decided to get it for each other for Christmas.

detailed review )
liv: alternating calligraphed and modern letters (letters)
I mentioned that this present-giving season was less book-focused than usual for our families. Instead, we exchanged a lot of games and puzzles.

games )

Rediscovered: Other than that, we managed to get a family game of Mysterium in at the weekend. 10yo Judith has been watching Tabletop videos about it, and really got into playing as the ghost. And Andreas, at nearly 7, really got it and joined in effectively as well as enthusiastically, so we had an awesome time.

Consuming

Dec. 19th, 2018 03:07 pm
liv: alternating calligraphed and modern letters (letters)
Reading: I just finished The masked city by Genevieve Cogman. (c) Genevieve Cogman 2015; Pub Tor 2015; ISBN 978-1-4472-5625-0.

TMC is a romp, with a wonderful swashbuckling librarian-spy-magician as the protagonist. It's a bit middle-book in some ways, there's a lot of drama and jeopardy packaged up as a nice episode. The main antagonist is barely mentioned, and the book ends with the immediate crisis resolved but the characters in trouble. I love the portrayal of exactly how dealing with the Fae is so dangerous. Nobody much is straight, and there are a lot of platonic relationships as well as flirting and sexual yearning. Looking forward to where this series goes from here.

Watching: Wreck-it Ralph 2: Ralph breaks the internet. I enjoyed the original, which I watched on a plane some time. And the sequel is everything I hoped for. Lots and lots of jokes, most of them just in the background scenery. Lovely exploration of the tension between Ralph wanting to be with his friend and keep her safe, and Vanellope wanting to have adventures. And the ensemble of Disney princesses is just brilliant (they reunited all the original actors except Snow White's). A very good film for a mixed age audience, which is how I saw it, with my OSOs and their children. There are two absolutely brilliant bonus scenes after the credits, so if you see it in the cinema, do stick around.

Playing: Tabletop, a bit of Codenames which I continue to love, and which Judith is rediscovering with a bit more world-knowledge than a couple of years back when it first came out.

And video games, a lot of Alphabear 2, the very worthy sequel to the best mobile word game ever. They've improved on the original by introducing rotating types of bears so that you don't keep playing the same top three all the time. I also like that levelling up the bears is more intentional and less random. I'm a bit annoyed by the story mode not letting you replay levels, but it's a pretty good story mode. The difficulty ramps up very nicely; I'm ludicrously good at word games and I was finding it challenging by level 4 or so. Its monetization model is a bit odd; it does have microtransactions, but not in a pay to win way and it genuinely doesn't degrade game play if you ignore them. I made a one-off payment to remove ads, because I've easily had £4 worth of fun out of it. But the ads are, admittedly, more intrusive than the ones in the free version of the original game.

Also Stellaris on PC; I've started a co-op multiplayer game with [personal profile] jack, and we rarely have an evening free to get stuck in, but we're having fun. I was impressed with how multiplayer mode via Steam just works.
liv: alternating calligraphed and modern letters (letters)
My OSOs got Terraforming Mars for their anniversary and it is just as good as everybody says it is. Just the perfect combination of flavour and strategy.

The cards mean you can do all kinds of fun things like hurl asteroids at the planet surface or introduce ants into the ecosystem. There's enough variety that you feel like you're part of an unfolding story, but you have a limited and strategically transparent set of choices on each turn, and all the cards seem to be well-balanced. At any given moment, most cards in your hand won't meet the planetary conditions to be playable or you won't be able to afford them, but you always have at least a few fun choices. And everything seems optimistic and positive; there are a few actions which directly harm your opponents, but it's semi co-op anyway since you're all trying to improve the habitability of the same planet and you all benefit from progress. Unlike a lot of strategically complex worker placement games, nothing ever really seems desperate; you can almost always do something positive, and you're not short of actions. In a single game, you move from carefully set up multi-turn actions to bootstrap any terraforming at all, to having well-tuned engines producing resources so you can accelerate the process, to a massively exponential phase at the end where everything slots into place.

The only real criticism I have is the phys-rep; you have to keep track of six different resources using tiny little cubes on a really flimsy mat, and if you breathe on them wrong you knock the cubes out of place. I know people have developed apps and unofficial alternatives where you put the cubes in slots rather than on a board.

I had had my eye on Dreamwell for ages, and was glad to get a chance to play at a recent gaming meet. It's a kind of set collection game, but with a really interesting mechanic for moving around the grid to collect the cards, and the art is really gorgeous, and in a very different style from most commercial games. I always felt like I was making meaningful decisions but it's not overly thinky, and I think it would play well with mixed ages or mixed gaming experience. I am not completely convinced I'm going to rush out and buy a copy, but my first game was very happy-making.

And finally, [personal profile] jack and I decided we would buy a few games now our crate subscription has run out. We had a browsing Inner Sanctum date, and considered two games based on computer games, The Witcher and Dragon Castle but decided both were more money than we were willing to chance on games we knew very little about.

So we came home with Azul, which we'd had our eye on for some time. And wow, I can exactly see why it's been sweeping the awards and getting all the hype lately. It's like a cross between mancala and Sagrada, with tiles that are both tactile and pretty. It's really quick to play and rules minimal, but with a lot of strategic depth. The only thing comparable I can think of recently is Kingdomino, not that the games are particularly similar, but it shares the property of emergent interesting strategy from a game you can learn in 5 minutes or play with a young child. Azul worked out as a really nice present to ourselves, and I can't wait to introduce more people to it.
liv: alternating calligraphed and modern letters (letters)
Our 6 month Board Game Crate subscription is now complete: we've received 12 new board games. There were a couple of duds in that list but only a couple. The big games are mostly ones I've heard of, with several I was pleased to get and one that turned out far more awesome than I'd expected. And the small games are all completely new to me, and four out of six are really great.

reviews )
liv: alternating calligraphed and modern letters (letters)
So I saw people discussing Board Game Crate, a subscription service that sends you hand-picked board games. I considered it, and decided it would be a nice present for me and [personal profile] jack. impressions half way through )

Still, overall, that's one excellent and one definitely good big game, two brilliant small games that are completely new to me, and one big and one small I probably won't replay very much, but aren't bad at all. I recommend the crate if you are in a position to spend roughly £30 a month on games and discovering new things is more important to you than getting your absolute most desired games. And if you live in the UK; they will ship to Europe but I suspect the costs of shipping overseas and possibly import charges make the crate not really worth it.
liv: Bookshelf labelled: Caution. Hungry bookworm (bookies)
So it's been chanukah and Christmas and my birthday, and I have some extremely lovely people in my life, so:

books )

games )
liv: alternating calligraphed and modern letters (letters)
Day 9 of the (in my case very slow-running) music meme asks for a song that makes you happy. And I have quite a lot of those, making me happy is a big reason I have a music collection at all. I think I'm going to go for Complex person by The Pretenders. The lyrics are not all that cheerful in some ways, but I love the bouncy tune and I always hear this as a song about determination and not letting things get you down.

video embed, actually audio only )

Also I've had a good week for playing games: mostly list with short comments )
liv: alternating calligraphed and modern letters (letters)
I took a couple of days off so I could have a four-day weekend, and didn't commit myself to excessively many social things, so I was able to spend lots of time gaming.

reviews )
liv: alternating calligraphed and modern letters (letters)
[livejournal.com profile] ghoti found a cool toy that tries to make inferences about what kinds of games you like. It seems to be reasonably competent, based on meaningful questions and using statistical analysis of a few tens of thousands of people, not just a near-random internet clickbait quiz.

who doesn't love quizzes? )

Anyway, feel free to have a go if you like this kind of quiz. You can compare your recs to mine, if you're so inclined; I didn't find any overlap between my recommended games and [livejournal.com profile] ghoti's, and we certainly do have a number of games we both enjoy. I think Takenoko is probably about the exact sweet spot between her sort of game and mine, but we've also been playing quite a lot of Castles of Burgundy and recently rediscovered Targi.
liv: alternating calligraphed and modern letters (letters)
In the little breathing space between Yom Kippur and Succot, I managed to squeeze in some time with my loves, and we used some of it to play games.

reviews )

So yay, happy gamer.

Pokémon Go

Aug. 9th, 2016 01:36 pm
liv: alternating calligraphed and modern letters (letters)
So Pokémon Go is basically a terrible game. It's opaque and annoying for beginners, and it ramps up the difficulty in a way that makes the game more annoying, not more challenging as you advance, presumably because it's somewhat clumsily balanced for monetization rather than fun. I liked Ingress better, and that's saying something, because I already found Ingress didn't have much actual gameplay beyond a cool concept.

But it doesn't need to be a good game, because it's an amazing phenomenon. It's just a perfect fit for the zeitgeist, unlike Ingress being launched at a time when smartphone coverage is extensive enough that people other than affluent tech-heads can play. It had a readymade userbase and fandom in the entire generation who loved Pokémon the first time round, which gives it enough of a network effect to make it appealing to old fogeys like me who weren't already fans. And it's the perfect gateway to augmented reality; you walk around in the real world and find cute things. It doesn't really matter what the scoring mechanism is, or that the most of the features and gameplay elements are promised rather than actual, or that that fighting side of the game is grindy and uninteresting. You walk around, you find cute things. Instant reward.

further detail )

So it's a terrible game, but it's giving me a lot of pleasure, and I hope its success will in fact encourage other developers to release better augmented reality games.
liv: cartoon of me with long plait, teapot and purple outfit (mini-me)
I spent the weekend with [livejournal.com profile] ghoti's ex, celebrating his fortieth birthday. I like living the kind of life where I can write that sort of sentence! Anyway, the party itself was very cool, it had good food, and really impressive fancy cake made by [twitter.com profile] planetxanna, and interesting conversation; my girlfriend's ex introduced me to someone who's just submitted her PhD thesis on early Christian art history as someone who would be interested in her academic field.

And yes, I was indeed very interested, and also quite flattered that a host would think that was a useful way to make a connection between me, professionally a natural scientist, and another guest. I learned about this third century synagogue where not only is there representational art, which doesn't surprise me that much for the period, but actual images more or less of God, namely a hand coming out of the clouds, as you commonly see in lots of much later Christian art when they're less squeamish about drawing pictures of God.

mobile games )
liv: alternating calligraphed and modern letters (letters)
Over the present-giving season we (that is me and my partners and my OSOs' kids) gave and acquired lots and lots of new games as presents, so I shall try to write not too extensive reviews of some of the ones we've played.

lots and lots of games )
liv: alternating calligraphed and modern letters (letters)
So months ago [personal profile] untonuggan wrote a really interesting post about bad childhood experiences of games. And it's a theme I've seen quite a lot, that the only reason adults would want to play competitive games with children is to bully them. Which is very different to my experience; adults played games with me mainly because they wanted to entertain me and spend time with me. And in fact I turned out to like gaming a lot better than most of my influential adults did, so I carried on playing games into adulthood. My parents play bridge and Scrabble voluntarily, for example, but generally otherwise see games as something they don't really have to do any more now their offspring are adults.

So when I play games with kids, particularly my partners' kids, I'm mainly trying to share an enthusiasm with them. I play games because I enjoy it and I hope they will too, but accounts like [personal profile] untonuggan's make me worry that I'm creating experiences which will undermine their confidence and that they will grow up resenting me for making them play games and possibly with anxiety around competition. I mean, I don't think it's very likely that I'm inadvertently harming the children, because if I thought it was likely I wouldn't be doing it, but, well, I personally enjoy competition and I am aware there's a fine line between purely playful competition and actually overpowering people. Also my OSOs are pretty intensely a gaming family, and I generally trust the parents' judgement that their kids are actively enjoying the games we play and not being coerced into anything by domineering adults.

I wrote a long comment on [personal profile] untonuggan's post, which I probably should have yoinked over here as a top level post because it's mostly about me. So I shall reproduce it here now, belatedly. gaming experiences, as a child playing with adults and as an adult playing with children )

Many of my friends are gamers too, which is not surprising since I hang out in geek circles mainly. And many of them are introducing their kids to their hobbies, and I really don't think they're being horrible in the ways portrayed in the linked post. I think part of not being awful is picking games carefully, ones that don't require unreasonable amounts of analysis or long-term strategy, and certainly not ones that depend on world knowledge. Trivial Pursuit is kind of a terrible game anyway but it's particularly terrible with mixed age players. And honestly there's such a wide range of games available these days, I feel there's a cornucopia of options of things that are simple enough for children and fun for habitual gamers. I don't really like the solution of pure chance games because although it means younger players win a proportionate amount of the time, they're just not fun.

Anyway, one thing that seems to be working quite well is playing games on smartphones or tablets. Not video games in the conventional sense, but traditional or Euro-style multiplayer games that happen to be instantiated on the phone. I'd really like some recommendations for more of those! One that we've been playing a lot is OLO (basically digital shove-ha'penny). What I want primarily is games that can be played on a single device, passed between players.

I'm also interested in asynchronous games, essentially play-by-mail but with the phone handling the tedious bit where you have to write your move down and put it in the post. The sort of model espoused by Draw Something, a very good implementation of digital Pictionary except that it got bought out by evil Zynga the day after I bought the app. And along the lines Yucata, but for phones rather than desktops. Yucata is a website, so it works approximately on modern smartphones, but it's fiddly on anything less than 10'' and all the development work is geared towards desktops. Those games are nice to play with adult friends because I can make one move a day or even slower than that, and it's a little bit of connection and a few minutes at worst of distraction. I can imagine in the not too distant future such games might be nice to play with the kids as well, just as a way of saying hi while I'm not around.

I'm specifically not looking for networked games, where you both have to be fully concentrating and reliably connected to the internet for the whole duration of the game. That's less interesting to me whether I'm in the same place as the people I'm playing with or whether it's a long-distance thing. There seem to be a lot more of those around, which is a bit surprising to me as I'd imagine it's more difficult to code a networked, synchronous game than a turn-based game. But for example, I really like the phone version of Ticket to Ride, except for the fact that if you want to play with humans you have to both be online at the same time and there's not even a way to save the game, you have to play through the whole game at once. If I have an hour free to spend time with a friend, I'd rather chat to them than play a phone game. Also, I want to be able to add friends by username much more than I want to play against strangers, but I really don't want to sign up to the horrible Google Play Games thing which will spam everybody I've ever contacted through Gmail every time I get a highscore in a silly casual game, and force me to join Google+ (I just can't wait until Google finally admit that horrible travesty is dead and stop trying to trick people into signing up).

I'm sure turn-based asynchronous games like this must be out there, but I'm having a hard time finding them as all my searches turn up everything that's vaguely in the genre of electronic versions of board games. So I'm hoping my human friends can do better than search engines. Even really traditional games like chess, go or backgammon would be lovely to have, as long as I can play with specific individuals not anybody who happens to be online, and I can make a move and have the phone transmit the changed state to my opponents, allowing them to respond in their own time. Any ideas?
liv: Table laid with teapot, scones and accoutrements (yum)
So one advantage of being out is that I can write diary posts about what I'm up to without being coy about spending time with my partners. Terminology wise, we've more or less settled on saying OSOs when we want to make a distinction between spouses and other partners, so I'll probably use that term a bit going forward.

In fact, [livejournal.com profile] ghoti introduced herself on the coming out thread and offers: But friends-of-Liv who'd like to get to know me better perhaps may wish to know that I will be doing December Days and that might be a good place to ask questions? [livejournal.com profile] ghoti is very much an LJ person and doesn't really do DW (indeed, DW-[personal profile] ghoti who is in my DW circles is an entirely different person whom I'm not dating, so I hope this does not result in any confusion.)

recent fun things )
liv: cup of tea with text from HHGttG (teeeeea)
So the very famous game Hatoful Boyfriend is in this week's Humble Bundle (if you see this in the next few hours, it's still available). I've seen so many comments on the internet saying that Hatoful Boyfriend is surprisingly profound and much more rewarding than the concept of a high school dating sim with pigeons would imply, so I gave it a go.

review )

It's a bit of a stretch to call this related, but [livejournal.com profile] ghoti recently gave me a very cool present, the Japanese themed game Machi Koro. She described it as a kawaii cross between Dominion and Settlers, and it's hard to imagine a better encapsulation of what the game is. first play thoughts )

Soundbite

Miscellaneous. Eclectic. Random. Perhaps markedly literate, or at least suffering from the compulsion to read any text that presents itself, including cereal boxes.

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