liv: alternating calligraphed and modern letters (letters)
[personal profile] liv
There's been a lot of virtual ink spilled on the snobbery and sexism that permeates which kinds of video games are taken seriously. I think where I'm at is that actually, the industry has woken up to the fact that they can make serious money out of casual games, and it hasn't necessarily made my life as a casual gamer better (even though I am reasonably willing to spend money on games I enjoy).

Like lots of people my age, I discovered computer games in the 80s. Specifically, I had a BBC Micro and spent a lot of my childhood waiting for tapes to load so I could play the sort of simple games that a computer of the era could run. Even then, my favourite genre was what I loosely classify as Donkey-Kong style games, the kind where you have to run up and down ladders and platforms and collect objects and avoid hazards and you play through a single screen at a time. I did play the classic Chuckie Egg (and got very good at it), but my favourite game was a really obscure one called Felix Meets the Evil Weevils. I did play the cutting-edge games of the time, really innovative and complex games, notably Elite, but I mostly watched my brothers, cousins and friends playing them, because I basically couldn't be bothered to learn the skills needed to pilot a virtual spaceship or remember all the data about the complex galaxy with its detailed trading system.

A few years later, I fell deeply in love with Tetris. Original Gameboy version, and my siblings and I pooled all our birthday money for years to acquire a second-hand handheld console, but basically all I did with it was play Tetris. Tetris is how I discovered flow, and that's probably the primary thing I want from a computer game. It's as much meditation as it is fun (I am really rubbish at real meditation, so active puzzle games are the closest I get). For years I was sure nothing would ever match Tetris, but actually I think Zuma comes pretty close. It introduced a novel game mechanic, it requires you to be constantly making decisions at speed, each of which is individually very simple. And it's simple and for me pretty much limitlessly replayable. I do have the same problem that I do with Tetris, that eventually the only way to make the game harder is to make it faster, and at some point my ability to progress is limited by the physical speed at which I click things.

I am almost totally uninterested in first person shooters or any sort of game where the aim is to run around the world killing enemies. Those make up, of course, most of the headline games! And yes, I know some of them are really good, beautiful graphics, detailed world-building, interesting and original missions. But I can't be bothered to invest dozens of hours in a game in order to find out what happens next in the plot. I would rather read a book, which takes me 10 hours or less, and which I can do more or less anywhere without needing complicated hardware. And if I want to look at pretty things and admire excellent storytelling in a more passive way, I would rather watch a film (which takes 2-3 hours) than play a game. I've quite often acquired cutting-edge games when they seem to be more plot or exploration driven and less explosion / shooting driven, but I still have the problem that I can't be bothered to learn the skills needed to control my character or put the time in to actually play through the game. Things like Myst, Baldur's Gate, Black & White, Oblivion: over the years I've never been able to stick to them long enough to get past being useless and incompetent and actually start having fun.

There are precisely two games I have actually enjoyed enough to spend time learning a complex set of skills to be able to play. One is Civilization II, which manages to combine flow state (managing resources in each of my cities in turn) with making decisions which actually take thought and strategy. And I think the reason I got far enough to enjoy the strategy aspect is precisely because of the former aspect. I have never been able to get into the other similar games; even Civ III I've started and given up a few times because it felt just too complex and too steep a learning curve.

And I think Terraria is turning out to be a second such game. I play it on softcore (which basically means that dying is an inconvenience), and I like the combination of simple repetitive stuff like fighting, with the brain-requiring bits of exploring and building. Even so, I haven't managed to progress past the first couple of bosses and I quite possibly never will, because I still can't quite be bothered to think hard enough to come up with a strategy for eg remodelling the landscape to make the harder bosses manageable, or to spend time practising repetitive motions so that I can fight and dodge well enough to defeat them. Terraria is in the Steam sale this week, by the way, and the new update to 1.2 has really added some depth to the game. I recommend it if you like the idea of a completely non-linear game with some amount of fighting monsters but mostly exploring and terraforming the world with goals that you set for yourself rather than a pre-defined plot.

So the obvious reason I prefer casual games over "serious" games is that I want something that gives me 5 minutes or half an hour of flow state, not something that requires serious investment of time and brain power. But there's a second reason too, which I think boils down to a difference in approach or attitude. Serious games require you to manage split second timing and pixel perfect pointing to avoid DEATH. Casual games kind of give you the benefit of the doubt, often giving you credit if you're nearly right, they tend to default to "yay, you win" any time the outcome is marginal. And also, in serious games, your reward for doing well is very often stuff that is simply not rewarding for my brain. In-game money or high score points, meh. And all too often your reward in serious games is... sexy women. "Sexy" as in scantily clad with tiny waists and pneumatic breasts and a sort of vaguely soft-pornish "please abuse me" attitude. Even though I'm attracted to women in principle, that particular style of sexy I find a complete and utter turn-off, and honestly when I'm playing computer games I'm not looking for sexual thrills anyway. Conversely, in casual games, your reward for doing well is often cuteness. Playing a little fanfare or displaying a colourful animation or giving me achievement badges and medals are much much better at pushing the reward buttons in my brain than just racking up a bigger number. And little cartoonish cute creatures make me smile, whereas sexy women making kissyface just makes me feel vaguely dispirited or reminds me forcefully that I'm not the intended audience.

A few years ago, if I wanted games that were fun, with a shallow learning curve, and colourful, cartoony graphics rather than an uncanny valley attempt to be realistic, I could find abandonware games from my childhood or from 15-20 years ago, or I could play indie games that were sold relatively cheaply and were more about showing what the programmers could do than winning big awards. Then the entertainment industry started noticing that casual games are actually big money-spinners, and they got more and more mainstreamed. This was a good thing in as far as it led to really high quality casual games like Plants vs Zombies, and any number of good games that are small enough, both physically and in terms of processor requirement, to be played on mobile phones or in browsers. But a bad thing in that, well, these games are getting more expensive. There's a huge market in retro games now, and much less in the way of old games just floating around online.

But I think even worse is the phenomenon where games companies are trying to distil out the aspects of games that make them psychologically rewarding, leaving behind the part where they're also fun. So they're taking the principle of having difficulty that ramps up gradually and the idea of giving achievement badges, and making that the whole game. There are lots of games which are really just grinds for rewards, keep clicking to keep getting a steady flow of cute things and reward animations, but with no actual point. And of course, the whole awful free-to-play thing of giving away the game but making players pay real world money and personal information for in-game items that make it actually possible to get the rewards. Which in turn means that casual games are more and more geared towards manipulating or outright tricking the player into making in-game purchases, than towards actually being fun.

The other thing is that everything seems to be converging towards a few tropes that have been shown to be psychologically effective. Everything has the same cartoon-bright colours, the same cute anthropomorphic animals with implausibly huge eyes, and / or a candy theme. Those are all very well, but I'd like to see a bit more variety.

I've got fairly hooked on Candy Crush lately. And no, I haven't spent any actual money on it, I'm neither daft nor young enough to be that much biased in favour of immediate rewards over longer-term intentions. The worst thing about it is that it's about 90% of an actually really good game, which has been deliberately broken to try to bleed money out of players. It has several features which are explicitly anti-flow, in the hope that people will pay to continue rather than breaking flow. The difficulty is on this really weird curve where a big proportion of it is just that sweet spot of difficult enough to keep you interested without being frustrating, with sudden spikes of COMPLETELY IMPOSSIBLE unless you pay for special powers, go on, it's only a few pence... Similar with Alien Hive on my phone; it has a really cute mechanic where you match three in sliding-puzzle style rather than swapping adjacent cells style, and the matched items turn into one bigger item, which can then be matched again. But it's deliberately wrongly balanced so that the only way to get anywhere is to spend money on in-app purchases.

I would be very willing indeed to pay £5 as a one-off for a version of games like that that actually works, and I would keep on paying that for several different such small casual games, but as far as I can see nobody's making any such thing. And I am deathly disappointed that Plants vs Zombies 2 has been released as a free to play game; means I'm not going to get to play it, and I would totally have dropped "serious" money on a sequel to something as well made as PvZ. But I am pretty sure that the game companies are making more money out of kids and people who don't really understand how in-app purchasing works than out of selling the games directly as a single purchase. I do still buy pocket money games, particularly through Steam sales and GOG, but it really seems like the best games aren't being made for that market any more.

So, any recs for casual games where the version you buy or download actually works properly out of the box? I'm willing to pay actual money if I know what I'm getting for my cash, I'm even willing to deal with in-game ads these days if I am getting a complete game in exchange for my eyeballs.

(no subject)

Date: 2013-10-16 03:06 pm (UTC)
dafna: (Default)
From: [personal profile] dafna
I'm a big casual game fan as well, and actually had the hilarious experience of testing some early versions of some well-known casual games about 10 years ago where I had to keep explaining to the serious gaming geeks who were making them that I could really care less what my total point score was.

PvZ 2 is actually totally playable w/o spending any money on it. It's way way less annoying than something like Candy Crush, and the calls to buy stuff are pretty lowkey.

(no subject)

Date: 2013-10-16 03:24 pm (UTC)
synecdochic: torso of a man wearing jeans, hands bound with belt (Default)
From: [personal profile] synecdochic
I've been enjoying http://adarkroom.doublespeakgames.com/ this week (beaten it once, playing it again on and off) -- it's apparently inspired by Candy Crush (which I haven't played). The first phase is very Sims-like, the second phase is very roguelike, but they blend very well. (Open source and non-monetized, too.)

(no subject)

Date: 2013-10-16 03:27 pm (UTC)
synecdochic: torso of a man wearing jeans, hands bound with belt (Default)
From: [personal profile] synecdochic
Also, Fallen London (http://fallenlondon.storynexus.com) -- I posted about it a little while ago. It's incredibly immersive, great story and atmosphere. (The only issue is that you only get so many turns at once, and for me that # is incredibly low, even with paying to get double the actions per day.) Freemium model, reasonably cheap additional content/more turns/etc.

(no subject)

Date: 2013-10-16 04:31 pm (UTC)
vatine: Generated with some CL code and a hand-designed blackletter font (Default)
From: [personal profile] vatine
I am quite fond of "Bloons Tower Defense" (it's borderline in the "casual" market and instead of "killing" you "pop balloons"). It's available in both web versions and tablet/phone versions. I would personally not play it on a phone, it's fiddly enough on my 7-inch tablet, but trying it out in the web variant should give you a pretty good idea if you like it.

The latest version is "5", it is definitely the version to try. I believe it starts with only a subset of the available monkeys, relying on you to build up experience using them while accumulating points.

There may be something to pay for in the web version, but TTBOMK I have never done so, other than in earned in-game currency.

(no subject)

Date: 2013-10-16 06:30 pm (UTC)
ceb: (Default)
From: [personal profile] ceb
I'm a big fan of http://www.kongregate.com/, which is a games promotion site with very little paid-for stuff, and very light on ads (I'm not sure how they make their money, come to think of it). It has a good turnover of new stuff, and a scoring system so it's easy to pick out good games.

There's a selection of my favourites from there at:
http://www.kongregate.com/accounts/copperkatie/favorites

(no subject)

Date: 2013-10-16 06:59 pm (UTC)
synecdochic: torso of a man wearing jeans, hands bound with belt (Default)
From: [personal profile] synecdochic
And (forgive all the replying-to-self): it's actually Candy Box that A Dark Room is inspired by, not Candy Crush. But I still think it's a good game. :)

(no subject)

Date: 2013-10-16 07:47 pm (UTC)
cxcvi: Red cubes, sitting on a reflective surface, with a white background (Default)
From: [personal profile] cxcvi
Umm, yes, a big difference. But I would say that A Dark Room is probably a more fun playing experience than Candy Box. It's also shorter, and less requiring of what I can only really describe as "bullshit tactics" towards the end.

(no subject)

Date: 2013-10-16 07:53 pm (UTC)
synecdochic: torso of a man wearing jeans, hands bound with belt (Default)
From: [personal profile] synecdochic

I haven't actually played Candy Box, so I can't say one way or the other! I did enjoy A Dark Room a great deal, though.

(no subject)

Date: 2013-10-16 09:48 pm (UTC)
From: [personal profile] swaldman
"But I think even worse is the phenomenon where games companies are trying to distil out the aspects of games that make them psychologically rewarding, leaving behind the part where they're also fun. "

This. So many games now - largely the F2P ones, but also plenty of others - just feel manipulative.

I think you are perhaps creating a bit of a false dichotomy of "hardcore"/"serious" vs "casual"... but *shrug* at the end of the day, it's about what you do and don't enjoy, regardless of labels :-)

(no subject)

Date: 2013-10-16 09:49 pm (UTC)
From: [personal profile] swaldman
I played that for a few weeks when it was new, and got fairly rapidly bored... but I do still have the t-shirt and frequently get complimented on it, because it works out of context :-)
(a black hat with teeth on a black background, and text reading "welcome. delicious friend.")

(no subject)

Date: 2013-10-16 10:08 pm (UTC)
lovingboth: (Default)
From: [personal profile] lovingboth
I particularly like Osmos - you're an organism floating in space or orbiting around something. So are other organisms, and if you touch them, the bigger starts absorbing the smaller. You can move yourself, but this involves losing mass in one direction so you move in the opposite direction = you get smaller and thus more vulnerable. Looks lovely and has a very good ambient soundtrack too.

I've a duplicate copy (Linux, Android, Mac, Windows).

I've been playing Warlords and Empire: Wargame of the Century for decades, and prefer them to their sequels.

(no subject)

Date: 2013-10-16 11:58 pm (UTC)
nicki: (Default)
From: [personal profile] nicki
I like minecraft, but it does cost cashmoney.

(no subject)

Date: 2013-10-17 03:04 am (UTC)
lilacsigil: 12 Apostles rocks, text "Rock On" (12 Apostles)
From: [personal profile] lilacsigil
Plants vs Zombies 2 is actually not bad on the free-to-play side of things. I've been playing it for a while and haven't needed to spend any money - it's definitely more of a grind, but not hellishly so. And the levels themselves work perfectly without going for paid content. But yes, I had the same reaction of "why can't I just buy this rather than being siphoned?" until someone else told me that it was actually playable.

(no subject)

Date: 2013-10-17 08:52 am (UTC)
From: [identity profile] woodpijn.livejournal.com
Have you played Peggle? I think it's by the same people as Zuma, and ticks a lot of the same boxes for me. There's a free demo and a paid complete version (which I have bought and completed), no in-game purchases. It's a bit like pinball, but somehow both simpler and more interesting (I never liked actual pinball-table simulation games).

My game-playing tastes are fairly similar to yours except I also really love point-and-click adventures (both old and recent).

I also have mixed feelings about the trend you describe from the POV of a potential-but-never-really-got-around-to-it game developer. As a teenager and early 20-something I had loads of ideas and time, but games then were huge and produced by huge multi-person companies with whizzy graphics and soundtracks, and I wished I'd been born ten years sooner so I could have written early platform or puzzle games. Now many games are back to being simple single-developer things, but I no longer have the time or energy to make one.

(no subject)

Date: 2013-10-17 01:56 pm (UTC)
forestofglory: E. H. Shepard drawing of Christopher Robin reading a book to Pooh (Default)
From: [personal profile] forestofglory
Since you mentioned Civ II, have you tried Alpha Centauri? It's SciFi version of Civ that was produced between II and III. It makes some of the strangeness of Civ make since - like you rule forever, and it has my favorite government system of any civ game. Oh an you can plant forests and they grow! I really enjoyed it.

(no subject)

Date: 2013-10-17 05:25 pm (UTC)
damerell: (games)
From: [personal profile] damerell
You haven't noticed it, because you don't play the "MMO" games on Kong; but they are all "free to play", nickel and diming you with micropayments, which you make with Kreds, which Kong take a healthy share of. Back when I had rich job I bought $100 of Kreds to tip developers with and now you can't even do that anymore (partly because it was totally supplanted by nickel-and-diming), so I've got about $70 worth sitting around.

Also, I'm not sure how ad-free it is. Don't we both run AdBlock Plus?

However, yes, I am "bloodnok" on Kongregate and while my "favourites" aren't, some of them are quite good. "Gemcraft Labyrinth" is more what I look for in tower defence than Bloons is, although you do kill monsters into showers of grey pixels.

Widelands?

(no subject)

Date: 2013-10-17 05:28 pm (UTC)
damerell: (games)
From: [personal profile] damerell
Oh, and Civ III was a bit of a low point for Civ. Civ IV with the expansions seems well-regarded as the high point for Civ; if you play it, you'll want the fan-developed "BUG mod".

(no subject)

Date: 2013-10-18 12:43 am (UTC)
metaphortunate: (Default)
From: [personal profile] metaphortunate
So much truth in all of this. Games are fun; why does "gamification" have to suck? >:(

(no subject)

Date: 2013-10-18 02:18 pm (UTC)
rysmiel: (Default)
From: [personal profile] rysmiel
meh. I keep coming back to Civ III because of the fascinating unintended synergistic stuff like nuclear terraforming; at the end of the day Civ IV doesn't work for me because the scale is wrong and it feels too small. (Having to think about promoting individual units makes it a tactical game when what I want from Civ is a logistical game.)

(no subject)

Date: 2013-10-18 03:34 pm (UTC)
damerell: (games)
From: [personal profile] damerell
Odd. I would say Civ III's military is a bit unsatisfying, inasmuch as IIRC you get generals at random and they are so important...

I go with the Combat line on practically all military units, which saves time.

(no subject)

Date: 2013-10-20 02:20 pm (UTC)
elialshadowpine: (Default)
From: [personal profile] elialshadowpine
!!! I loved this game. I had totally forgotten about it. I didn't know it was available anywhere, wow.

(no subject)

Date: 2013-10-21 01:06 pm (UTC)
ceb: (Default)
From: [personal profile] ceb
You don't need an account to play stuff on there, though depending on the game it may make savefile management easier. (Some things put savefiles on your computer and some on Kong, and some don't last long enough for you to need a savefile...)

(no subject)

Date: 2013-10-21 01:22 pm (UTC)
From: [personal profile] swaldman
FL / Echo Bazaar, at least when I played it ages ago... it was creepy, but in an absurdist sort of way that made it fun. Much like the T-shirt, really.

(no subject)

Date: 2013-10-21 01:55 pm (UTC)
dafna: (Default)
From: [personal profile] dafna
Yeah, I only wound up doing it because a close friend wound up marrying a gaming exec and when he moved from developing console to casual games he was like, "sit here and play this" whenever I was over. (The close friend may have shared my serious college-era Tetris addiction. Tetris was seriously the gateway drug of a generation.)

(no subject)

Date: 2013-10-21 02:53 pm (UTC)
synecdochic: torso of a man wearing jeans, hands bound with belt (Default)
From: [personal profile] synecdochic

You can get medicine once you get out onto the world map. Requiring medicine before you could conceivably get medicine annoyed me enough that I might submit a patch to the dev! But 90% of your villagers will move back in within a few minutes when they die off like that.

You can also avoid those types of events by idling in the firelit room, not the raucous village -- the village is the only place where die-off random events happen. (The random events in the firelit room are usually way more beneficial.)

(no subject)

Date: 2013-10-22 04:25 am (UTC)
nicki: (Default)
From: [personal profile] nicki
It's an upfront cost. 25-30$ IIRC. It updates regularly, but I think you download those as part of your original payment (at least I've never had to pay for one).

As far as difficulty, there are several different options for how you want to play it. You can play so that there's fighting or with it on peaceful so that there isn't any fighting, and I think there's a way to play where you have access to all the different block types, so you can just build cool stuff if you want. There are also challenge maps you can play if you want. The wiki is the main instructional manual, and is very good.

I'm not so sure about PvZ2

Date: 2013-10-23 10:35 am (UTC)
From: [identity profile] fivemack.livejournal.com
The first two stages are certainly playable and fun without spending money; but you need thirty stars, which are achieved by completing what are actually quite difficult challenges in which a single mistake wastes twenty minutes, to get onto stage three, and it seems as if the keys are coming more slowly now. I was very keen on the game and am now stalled.

Re: I'm not so sure about PvZ2

Date: 2013-10-23 02:10 pm (UTC)
dafna: (Default)
From: [personal profile] dafna
Gotcha. I admit to being a casual and infrequent enough player that I'm still happily on the early stages.

(no subject)

Date: 2013-10-24 08:53 pm (UTC)
rysmiel: (Default)
From: [personal profile] rysmiel
One can't plausibly plan around getting great military leaders - not without strategies that involve an awful lot more combat than I enjoy, anyway - but I have never found a great deal of need for them at the levels I enjoy playing (the ways in which Civ III armies are basically broken can certainly be used to win at ridiculously high difficulty levels but that's not to my mind very much fun)

(no subject)

Date: 2013-11-06 01:28 pm (UTC)
damerell: (games)
From: [personal profile] damerell
... and I clean forgot "Creeper World" which has a demo on Kongregate.

Tower Defense

Date: 2013-12-03 10:53 am (UTC)
From: (Anonymous)
Sounds like we have similar preferences. I wouldn't describe myself as a casual gamer, but I do very much like Terraria, Civilization, and games in Plants Vs Zombies's genre (I haven't actually played PVZ itself).

I came here to suggest a bunch of tower defence games. In my experience they're the best kind of strategy game that's still (a) being made, (b) approachable, and (c) not the abomination that is free-to-play pay-to-win.

Good Tower Defence games I've played recently include:

* Kingdom Rush (Android; was included in the most recent Humble Mobile Bundle)
* Four Days (Android; free from Google Play store; you can pay real money but you really don't have to - I never have)
* There are lots of web-based ones I've enjoyed over the years linked from http://toothycat.net/wiki/wiki.pl?FreeGames#Tower_Defence . Gemcraft and Protector III are both web-based, completely free, and excellent. (Sadly "web-based" usually means "Flash" and therefore "not playable on Android".)

That page (http://toothycat.net/wiki/wiki.pl?FreeGames ) also contains links to a number of other Flash games I've enjoyed over the years. ElectroCity is kind of microcosm Sim City / Civ. FantasticContraption is its own genre of "device building" game (there was also a Flash Wallace and Gromit game in the same kind of genre).

So letting that page cover all the good web-based casual-ish games. Let me also recommend a bunch of Android games. Looking on my phone, the games I've most enjoyed include...

* Four Days and Kingdom Rush as mentioned above
* Dynamite Jack, from a Humble Bundle
* Freeciv, which is basically Civilization II but open-source. Time-sink warning.
* Where's My Water? and Where's My Perry?, excellent puzzle games based on digging out dirt to pipe water around
* Majesty, an excellent fantasy city-building game. (The basic game is pay-once. Sadly the Northern Expansion moved towards pay-to-win, but the basic game has a good 15-20 levels of a lot of interest.)
* Townsmen and Townsmen 6, town-building games
* Triple Town, very much on the casual side but with surprising amount of scope for long-term planning.


-- Alextfish (never managed to sign in to DW successfully)

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